Coursework for the module Game Development Architectures of the MSc Games Programming at the University of Hull. The project was a timed 24 hour exercise.
The aim of this assessment was to produce a demo to manipulate a graphical model with different techniques using assembly shader code.
For this project we received a C++ project that loaded the shaders in DirectX. The 3D model was also given by the module staff.
- Diffuse lighting
- Blending of multiple point lights
- Specular lights with Phong shading
- Cartoon rendering
- Texture effect
- Two tone paint effect
- Loading shaders on a key press
- Demo [2.54 MB]